WHD  Wicked Horizon Designs

Wicked Horizon Designs official blog

Showing posts with label Unreal Engine. Show all posts
Showing posts with label Unreal Engine. Show all posts

Friday, April 17, 2026

 Project Orion update: 04.17.2026

  Hello guys, I have been doing a lot of design work with the game project so my posts about it have been fewer for awhile. A lot of the work has been between 3d Studio Max & Unreal Engine 5. Story composition and editing. I have a bunch of new sample images and vids to share. I hope you enjoy the style and theme of the look as it gradually becomes more complex. The level design is in block-out phase but it carries the style aesthetic theme to some degree.

  The visual vibe has an anime synth/cyber sci-fi look with vast and interesting environments. All of what has been shown is confined to the first game area zone. All of the different locations will be expansive and unique. I want to carry into the experience a sense of vastness.

  I will post some of the new sample images here and others along with sample vids, other information can be found at our various social media links.

  Thank you: W.H.D "Wicked Horizon Designs"






























































Tuesday, February 25, 2025

 Focree:






Wicked Horizon Designs welcomes "Focree" to our network of Affiliates. Focree is a very talented 3D artist and asset creator specializing in character modeling and creating high quality 3D assets for various marketplaces & game engines. Here's what Focree has to say. "Hello I design assets for Unity, Unreal & other platforms, offering a wide range of character models and more."

"Focree" Linktree & associated links are posted below in this post and you can also find Focree's link on our sidebar in the Affiliates section.

Linktree: https://linktr.ee/focree

Youtube: https://www.youtube.com/@Focree

Artstation: artstation.com/focree

x.com: x.com/focreeassets

Fab: fab.com/sellers/Focree

Unity Asset Store: assetstore.unity.com/publishers/91010

TikTok: https://www.tiktok.com/@focreeassets


Thursday, December 12, 2024

 


Tempest Combat Framework:

   The Wicked Horizon Designs team is really happy to talk about this excellent combat system we are using in conjunction with our game development for "Project Orion in Unreal Engine 5. We will also share the associated links for Tempest in this article.

Description:

   Introducing the Tempest Combat Framework (TCF) your go-to solution for creating robust, single-player, third-person melee combat systems! Whether you're developing an action-packed RPG or a combat-heavy adventure game, TCF offers a flexible, ready-made framework designed to streamline the process. It incorporates essential combat mechanics and dynamic features seen in some of the most iconic melee games, allowing you to focus on designing a unique player experience. 

Unreal Engine Fab Link: Tempest Combat Framework

Inherited Tempest Youtube Link: Tempest Youtube Page


Saturday, August 19, 2023

 Project Orion update 08.19.2023:

The W.H.D team has some new sample test render images to share for "Project Orion". These are "block-out" test renders created in 3D Studio Max using the Arnold Render plugin. Feel free to follow our game dev blog, here, as well as our links on the side and our Affiliate associated links as well.. Thank you.

W.H.D Team.
















Thursday, October 14, 2021

Project Orion October 2021 update

                         

Project Orion October 2021 update:

  Greetings from the Wicked Horizon Designs "W.H.D" team, we have an exciting new update to share. The W.H.D team in collaboration with our affiliates at WeAnimate have together achieved a milestone. We want to thank the fantastic people at WeAnimate for their time, professionalism and attention to detail. At the bottom of the update post, we will include links to all of the appropriate products, content and services that are contributing factors. We want to include a few shout outs to individuals involved. The WeAnimate staff: Januth, Shai & the VA who was involved in the process Mia. From start to finish we are very pleased to have built a great relationship with our friends at WeAnimate. The W.H.D teammates who took part in this collaboration: Joe F. VFX, Animation & Consultation, Sam S. Unreal Engine & AARPG integration with move-set testing, Noel A. Video Editing & compilation, R. Chao Music score creation, Jamie N. W.H.D logo Animation, business organizer and project owner.

  The WeAnimate team was able to create a bone rig system for the Orion character mesh in Blender that was structured to orient perfectly with the bone hierarchy system native inside Unreal Engine for easy re-targeting. Afterwards Sam S. of the W.H.D team transitioned the native Unreal rig set up into the AARPG Combat System where we conducted extensive stress tests using a variety of unique melee combat animation packs such as seen in the demonstration video here. 

  We will be posting future video updates as the development of Project Orion continues to advance. The W.H.D team is very pleased to acknowledge all the hard work of individuals, businesses & content creators who in turn help us achieve our goals and promoting their brands along with our own. We look forward to sharing future updates, progress, affiliations & partnerships.

  Thank you and enjoy the w.i.p (work in progress) development video. 

  Sincerely: W.H.D team.

Professional & legal acknowledgements:

Wicked Horizon Designs is always happy to promote products or services we make use of.

  Project Orion yYouTube page: Project Orion Youtube

  Epic Games Unreal Engine: https://www.unrealengine.com/en-US/

  Proper credit to the creation of the original model to "Sketch Kidd", a talented 3D designer.

  Proper credit to R. Chao for the "Waterworld" music composition in the video.
  
  WeAnimate offer a variety of Animation, 3D Modeling & Rigging services. They have a friendly intuitive staff of professionals that will be happy to consult with you and help achieve your business goals. You can visit their website linked here to browse their products and services.  https://weanimate.online/



Sunday, August 8, 2021

 These are some sample images of the block out level assembly process for Project Orion inside of Unreal Engine. 












Thank you everyone for visiting and reading about our game development progress.

 Sincerely: Team Wicked Horizon Designs  W.H.D

 (Associated links to content mentioned in this update are posted below.)

Wicked Horizon Designs: W.H.D Project Orion links:

official Twitter: https://twitter.com/WickedHorizon1

Official Facebook page: https://www.facebook.com/WickedHorizon

Our IndieDB development page at: https://www.indiedb.com/members/wickedhorizon


Monday, March 1, 2021

 Good morning everyone from the W.H.D team. Today we are pleased to show some pre-production renders created by one of our Unreal Engine environment artists Sam S. These are initial block-outs he is working on for a biome location for one of our game development projects "Project Orion". In these sample images Sam wanted to convey a feeling of artificiality & warmth with the lighting scheme during a daytime atmospheric cycle. Feel free to follow us on our official Twitter: https://twitter.com/WickedHorizon1 & our Facebook page: https://www.facebook.com/WickedHorizon & our IndieDB development page at: https://www.indiedb.com/members/wickedhorizon