Friday, February 16, 2024

Project Orion Update: 02.16.2024: (post 2 of 2)


The W.H.D team has some new sample images from inside both 3D Studio Max and Unreal Engine 5 for "Project Orion". These are all blockout renders for testing and make use of the Arnold Render Plugin. As you will see in the samples from inside of Unreal Engine 5. The test renders and associated shaders, materials and emissive lighting created in 3D Studio Max provide an important function. The atmosphere is then used as a visual reference to create the same qualities within Unreal Engine 5. One of the great things about UE5 is the new Nanite system for importing meshes with high poly counts and making use of the functions that control depth range for processing large detailed environments. The Nanite system allows designers a great deal of freedom for current and next generation game development by greatly reducing the concern for polygon budgeting. The newer Lumen system for UE5 is also another great advancement for current and next generation games for functions that control fully dynamic global illumination and reflections. We hope you enjoy the sample visuals. This is post 2 of 2, there are to many images for just 1 post.

Feel free to follow our game dev blog here, as well as our links on the side bar. You can also find links to our Affiliated associates. 

Thank you: W.H.D Team.














The ones below are from inside of Unreal Engine 5.







Project Orion Update: 02.16.2024: (post 1 of 2)


The W.H.D team has some new sample images from inside both 3D Studio Max and Unreal Engine 5 for "Project Orion". These are all blockout renders for testing and make use of the Arnold Render Plugin. As you will see in the samples from inside of Unreal Engine 5. The test renders and associated shaders, materials and emissive lighting created in 3D Studio Max provide an important function. The atmosphere is then used as a visual reference to create the same qualities within Unreal Engine 5. One of the great things about UE5 is the new Nanite system for importing meshes with high poly counts and making use of the functions that control depth range for processing large detailed environments. The Nanite system allows designers a great deal of freedom for current and next generation game development by greatly reducing the concern for polygon budgeting. The newer Lumen system for UE5 is also another great advancement for current and next generation games for functions that control fully dynamic global illumination and reflections. We hope you enjoy the sample visuals. This is post 1 of 2, there are to many images for just 1 post.

Feel free to follow our game dev blog here, as well as our links on the side bar. You can also find links to our Affiliated associates. 

Thank you: W.H.D Team.