Friday, February 16, 2024

Project Orion Update: 02.16.2024: (post 2 of 2)


The W.H.D team has some new sample images from inside both 3D Studio Max and Unreal Engine 5 for "Project Orion". These are all blockout renders for testing and make use of the Arnold Render Plugin. As you will see in the samples from inside of Unreal Engine 5. The test renders and associated shaders, materials and emissive lighting created in 3D Studio Max provide an important function. The atmosphere is then used as a visual reference to create the same qualities within Unreal Engine 5. One of the great things about UE5 is the new Nanite system for importing meshes with high poly counts and making use of the functions that control depth range for processing large detailed environments. The Nanite system allows designers a great deal of freedom for current and next generation game development by greatly reducing the concern for polygon budgeting. The newer Lumen system for UE5 is also another great advancement for current and next generation games for functions that control fully dynamic global illumination and reflections. We hope you enjoy the sample visuals. This is post 2 of 2, there are to many images for just 1 post.

Feel free to follow our game dev blog here, as well as our links on the side bar. You can also find links to our Affiliated associates. 

Thank you: W.H.D Team.














The ones below are from inside of Unreal Engine 5.







Project Orion Update: 02.16.2024: (post 1 of 2)


The W.H.D team has some new sample images from inside both 3D Studio Max and Unreal Engine 5 for "Project Orion". These are all blockout renders for testing and make use of the Arnold Render Plugin. As you will see in the samples from inside of Unreal Engine 5. The test renders and associated shaders, materials and emissive lighting created in 3D Studio Max provide an important function. The atmosphere is then used as a visual reference to create the same qualities within Unreal Engine 5. One of the great things about UE5 is the new Nanite system for importing meshes with high poly counts and making use of the functions that control depth range for processing large detailed environments. The Nanite system allows designers a great deal of freedom for current and next generation game development by greatly reducing the concern for polygon budgeting. The newer Lumen system for UE5 is also another great advancement for current and next generation games for functions that control fully dynamic global illumination and reflections. We hope you enjoy the sample visuals. This is post 1 of 2, there are to many images for just 1 post.

Feel free to follow our game dev blog here, as well as our links on the side bar. You can also find links to our Affiliated associates. 

Thank you: W.H.D Team.

















 

Saturday, August 19, 2023

 Project Orion update 08.19.2023:

The W.H.D team has some new sample test render images to share for "Project Orion". These are "block-out" test renders created in 3D Studio Max using the Arnold Render plugin. Feel free to follow our game dev blog, here, as well as our links on the side and our Affiliate associated links as well.. Thank you.

W.H.D Team.
















Wednesday, February 1, 2023

 


  • Project Orion update 02.01.2023:

    Orion concept art visual presentation:

  •   Wicked Horizon Designs “W.H.D” is pleased to have teamed up with talented Concept Artist Momo Shisu who created the T Pose images for Orion’s base body mesh fitted armor. She did an amazing job making several to scale poses including front, back, 45° front, 45° back, top & bottom angles fitted to our 3d character model. W.H.D is always glad to promote talent that we work with, for individuals, game developers, etc who are looking for a quality Concept Artist to hire for commissions. You can find a link to Momo Shisu’s Twitter on our blog sidebar in the Affiliates category and her D/A link below. Team acknowledgements are as follows, VFX work in 3D Studio Max & After Effects Jamie. Original music score Kimmy, Music Edits Remy, Video Edit Remy.

      We decided on make an Adobe After Effects presentation to share a visual theme to go along with the concept art. Team W.H.D hopes you enjoy the theme we came up with which is meant to have a “holo” file sci-fi vibe. Additional accreditations and acknowledgements are as follows. Adobe Photoshop, Adobe After Effects, Saber plugin for After Effects by Video Copilot, Space Age Regular font from Fonts Geek, SFX from PremiumBeat by Shutterstock. Video Editing was done in DaVinci Resolve, Digital Audio Workstation Reaper & effects used to edit the music Archetype Gojira by Neural DSP, Logic Pro, Soundtoys: Plugin Some Attitude. The descending hexagons is stock footage purchased from Storyblocks. All other work including the alien type font are original W.H.D team creations.

    Wicked Horizon Designs 2023: All rights reserved.

    Links for accreditations & program software used listed below:

  • Momo Shisu:

https://mobile.twitter.com/momoshisu

https://www.deviantart.com/momoshisu

Autodesk 3D Studio Max:

https://www.autodesk.com/products/3ds-max/overview?term=1-YEAR&tab=subscription

Adobe After Effects:

https://www.adobe.com/products/aftereffects.html

Saber plugin by Video Copilot:

https://www.videocopilot.net/blog/2016/03/new-plug-in-saber-now-available-100-free/

Space Age Regular font:

https://fontsgeek.com/fonts/space-age-regular?ref=readme

Storyblocks:

https://www.storyblocks.com/

PremiumBeat by Shutterstock:

https://www.premiumbeat.com/blog/free-sci-fi-hud-computer-sfx/

DaVinci Resolve:

https://www.blackmagicdesign.com/products/davinciresolve

Digital Audio Workstation Reaper & Archetype Gojira by Neural DSP

https://www.reaper.fm/

https://neuraldsp.com/plugins/archetype-gojira

Logic Pro:

https://www.apple.com/logic-pro/

Soundtoys: Plugin Some Attitude:

https://www.soundtoys.com/?gclid=CjwKCAiAleOeBhBdEiwAfgmXf9oS-SJ8TCZ31ePjvyDgwcmvZpVbEjaVnkHZk7YaOU06CrwlguyFuhoC6jIQAvD_BwE

Tuesday, August 23, 2022

Wicked Horizon Designs is proud to add "Somndus Studio" to our network of quality Unreal Engine developer affiliates. Somndus Studio offers several fantastic systems and quality support for development teams through their Discord server & YouTube page. These various systems are a fantastic compliment for developers that are looking to make games in the anime cel-shade style. Links to the demos and Unreal Engine Marketplace are posted below. Somndus Studio hosts comprehensive video tutorials on their YouTube to help with learning how to use the systems.


Somndus Studio YouTube

Unreal Engine Anime Character Creator preview:

Unreal Anime Creator preview

Anime Character Creator Unreal Marketplace

Unreal Engine Fighter Template preview:

Unreal Anime Fighter Template preview

Anime Fighter Template Unreal Marketplace

Unreal Engine Simple Fly Ride System:

Unreal Simple Fly Ride System preview

Unreal Simple Fly Ride System Unreal Marketplace









Thursday, October 14, 2021

Project Orion October 2021 update

                         

Project Orion October 2021 update:

  Greetings from the Wicked Horizon Designs "W.H.D" team, we have an exciting new update to share. The W.H.D team in collaboration with our affiliates at WeAnimate have together achieved a milestone. We want to thank the fantastic people at WeAnimate for their time, professionalism and attention to detail. At the bottom of the update post, we will include links to all of the appropriate products, content and services that are contributing factors. We want to include a few shout outs to individuals involved. The WeAnimate staff: Januth, Shai & the VA who was involved in the process Mia. From start to finish we are very pleased to have built a great relationship with our friends at WeAnimate. The W.H.D teammates who took part in this collaboration: Joe F. VFX, Animation & Consultation, Sam S. Unreal Engine & AARPG integration with move-set testing, Noel A. Video Editing & compilation, R. Chao Music score creation, Jamie N. W.H.D logo Animation, business organizer and project owner.

  The WeAnimate team was able to create a bone rig system for the Orion character mesh in Blender that was structured to orient perfectly with the bone hierarchy system native inside Unreal Engine for easy re-targeting. Afterwards Sam S. of the W.H.D team transitioned the native Unreal rig set up into the AARPG Combat System where we conducted extensive stress tests using a variety of unique melee combat animation packs such as seen in the demonstration video here. 

  We will be posting future video updates as the development of Project Orion continues to advance. The W.H.D team is very pleased to acknowledge all the hard work of individuals, businesses & content creators who in turn help us achieve our goals and promoting their brands along with our own. We look forward to sharing future updates, progress, affiliations & partnerships.

  Thank you and enjoy the w.i.p (work in progress) development video. 

  Sincerely: W.H.D team.

Professional & legal acknowledgements:

Wicked Horizon Designs is always happy to promote products or services we make use of.

  Project Orion yYouTube page: Project Orion Youtube

  Epic Games Unreal Engine: https://www.unrealengine.com/en-US/

  Proper credit to the creation of the original model to "Sketch Kidd", a talented 3D designer.

  Proper credit to R. Chao for the "Waterworld" music composition in the video.
  
  WeAnimate offer a variety of Animation, 3D Modeling & Rigging services. They have a friendly intuitive staff of professionals that will be happy to consult with you and help achieve your business goals. You can visit their website linked here to browse their products and services.  https://weanimate.online/



Sunday, August 8, 2021

 These are some sample images of the block out level assembly process for Project Orion inside of Unreal Engine. 












Thank you everyone for visiting and reading about our game development progress.

 Sincerely: Team Wicked Horizon Designs  W.H.D

 (Associated links to content mentioned in this update are posted below.)

Wicked Horizon Designs: W.H.D Project Orion links:

official Twitter: https://twitter.com/WickedHorizon1

Official Facebook page: https://www.facebook.com/WickedHorizon

Our IndieDB development page at: https://www.indiedb.com/members/wickedhorizon