Wicked Horizon Designs

Wicked Horizon Designs
Wicked Horizon Designs

Tuesday, March 26, 2013

STOP blaming video-games for real world violence

  Because of unfortunate recent events some people and industries have tried to blame video games for the violent acts of psychopaths. I have some personal experience in this area so I am inclined to voice my position. I am a video-game artist, I am also a conceptual artist and an author. I will add that I am an avid gamer and have played video-games all of my life. I also grew up like most boys watching cartoons and anime some of which were violent. As a child I played with toy guns, water guns, Transformers, Robotech toys, dragons and dinosaurs. Yet I am not a violent psychopath despite all of these "horrible influences."

  I also read books by authors such as Stephen King, H.P Lovecraft, Terry Goodkind, Harry Turtledove, the late Robert Jordan and his successor Brandon Sanderson, Dean Koontz and many others some of which include classics like the Iliad and the Odyssey for example.

  On a personal note I have also actually survived as a victim of violent crime that endangered my life. So I do have some experience there as well. If you want to address crime or violence in society at its core then try addressing things like stress, hunger, poverty, hopelessness, education, Those are real issues, the world is full of real issues that should be addressed we hardly need to sit around and make up false ones that are ridiculous.

  I have played video-games since I was a kid and they never made me violent nor did they corrupt my psychology. William Shakespeare's Mcbeth is a historically tragic tale shall we ban that to because it might run the risk of possibly making someone sad and as a result they might be prone to suicide? Why were at it lets not forget the Greek Classics like the Iliad or the Odyssey. Both of which are violent books with tales of battle death and violence and add onto that just about anything else in the world. If you misconstrue reality enough down a twisted tunnel then really where does it end. Shall we ban the sun because it might be to bright one day and hurt your eyes? Frankly I like violence in video games, its part of the fun because its NOT REAL. I for one am not willing to compromise my enjoyment of games because other people like to politicize everything. Yes while playing Ninja Gaiden on my PS3 I like the fact that when you execute a cool combo that your enemies blood sprays the ground, it is part of the fun after all.

  I will not pretend that because there might be a potential psychopath out there in the world that I am willing to give up the fun I have. A potential psychopath will find anything at some point to justify their insanity and I'm just not willing to compromise something I enjoy for this false blame idealism. Bad people or disturbed people have existed since the dawn of time and they will continue to exist, when you give in to them then they win. No I am not giving up my enjoyment of video games whether or not they involve violence because people are looking to politicize it. With a world population nearing 8 billion there are all kinds of people out there and there always have been.

  Articles keep emerging because the media has thrown the talking point out there that the massed New Town shooter played video games. Well so do about a hundred million other Americans but their not going on massed killing sprees. If a violent psychopath happened to like apples should we factor that into the equation as well now since some people have already jumped off the cliff into the realm of blaming anything that seems convenient. My heart goes out to anyone who has suffered as the result of violent crimes or the death of loved ones, but I will not just randomly assign blame to video-games because to do so would contribute to that injustice. Once again If you want to address crime or violence in society at its core then try addressing things like stress, hunger, poverty, hopelessness, education, Those are real issues, the world is full of real issues that should be addressed we hardly need to sit around and make up false ones that are ridiculous. It is impossible to anticipate what any given psychopath might do but if they have the tendency to be insane to begin with then anything at any given moment can be a catalyst. Arbitrarily blaming this or that is an injustice to the rest of us who are just trying to live our lives.

  While the notion that video-game violence has any correlation on peoples actions may superficially stir emotions in the same way an un-intelligible sound clip on a 24 hour news station will have that effect. The reality is though that for the hundreds of millions of gamers around the world, there are not hundreds of millions of crazy murdering psychos. They don't exist because there is no real connection. Attempting to manipulate reality in a misconstrued fashion just to support a false concept does not solve the real problems of the world nor does it address the fact that violent or dangerously disturbed people will rationalize their actions by any means. If a person is that horribly disturbed then it might take nothing more then a rainy day to trigger their rage. The rest of us and by that I mean the vast majority of people should not abide such irrational notions. The real issues (some of which have already been articulated) are what needs to be addressed and not false un-intelligible nonsense. People are responsible for their actions, stop blaming everything else in the world like video-games for instance.

Wednesday, March 6, 2013

House for "Arthur and the rain" demo





House for "Arthur and the rain" demo


In this 3D Studio Max project I re-tooled a house for an animation called "Arthur and the rain." These 3 images are V-Ray versions of the house that I set in a neutral studio setting. Some of the demo work for this project can be viewed at the following links. The house is a low poly project with only slightly more then 3000 poly's. I added UVW mapped textures with additional bump and normals maps for the project owners to have options with additionally.

https://www.facebook.com/media/set/?set=a.121611434541677.8558.102920939744060&type=3#!/photo.php?fbid=185407304828756&set=a.121611434541677.8558.102920939744060&type=3&theater

https://www.facebook.com/media/set/?set=a.121611434541677.8558.102920939744060&type=3

http://www.youtube.com/watch?v=zL5VHIBDJKA

Thursday, December 20, 2012

S.B Alien Cargo Hold animation

S.B Alien Cargo Hold animation




S.B Alien Cargo Hold animation:

  In this 3D Studio Max project I have created an imaginative
cartoon style animation depicting a room inside of an alien space
station. This is part of a much larger project currently under
construction. The scene follows along with the camera as it spirals
around the central power supply pillar of the room. There are lots of
separate animation elements such as large gears, hover platforms
using tractor beams to move crates around. There will be other
animations to come showing different aspects inside the room because
there are so many different areas and details that one pass is not
enough to capture everything that is going on.

  All of the textures are U.V.W mapped with added normal’s maps.
There are special effects plasma clouds created using the Afterburn
Plug-in for 3D Studio Max. I used the Final Render plug-in for the
Shaders and material effects. Post production work done in Adobe
After Effects. Frame rate is N.T.S.C 29.97.

Thank you for reading and watching. Feel free to connect with me via
the links below.

Sincerely: Jamie Noe

http://www.youtube.com/user/wickedhorizoninc/videos

https://www.facebook.com/WickedHorizon

https://twitter.com/#!/WickedHorizon1

http://wickedhorizondesigns.blogspot.com/

Tuesday, November 20, 2012

W.H.D 2013 Animated Logo (final)

video




This is the final version of the Wicked Horizon Designs 2013 animation. Created in
3D Studio Max for the up-comming WickedHorizonDesigns.com website. The logo and
effects of the scene have a nice shift from red to green with some added lens
effects using Video Post. The logo spins from its central pivot point in opposite
directions. This version includs the leters W,H & D which is stationary inside the
logo spin. I used a high reflective gloss material type for the glowing effect
material I.D's. The scene maps are all U.V.W with added bump maps for depth. The
final version has been rendered using the Cebas Final Render plugin to render out
the PNG frames. I compiled the frames using Adobe After Effects and adjusted the
frame rate from film rate which is 24 fps to N.T.S.C 29.97 fps.


http://www.youtube.com/watch?v=JK8QDMvze-8&feature=youtu.be

https://twitter.com/WickedHorizon1

https://www.facebook.com/WickedHorizon

http://wickedhorizondesigns.blogspot.com/

http://www.linkedin.com/profile/view?id=141625637&trk=tab_pro

If your looking for gift ideas for this holiday season be sure to stop by my links
below.

http://www.imagekind.com/MemberProfile.aspx?MID=648c4c78-49ca-45bb-9e6b-
ImageKind

http://www.cafepress.com/wickedhorizondesigns

Seals of Creation (book 1) Awakening

(paper back version)

https://www.createspace.com/4018640

http://www.amazon.com/Seals-Creation-book-Awakening-
Volume/dp/1480057894/ref=sr_1_15?ie=UTF8&qid=1351889812&sr=8-15&keywords=seals+of
www.amazon.com/SealsofCreation

(Kindle e-book version link below)

http://www.amazon.com/Seals-Creation-Book-Awakening-
ebook/dp/B009QNI3NS/ref=sr_1_3?ie=UTF8&qid=1351889812&sr=8-3&keywords=seals+of
www.amazon.com/SealsofCreationKindleebook

Wednesday, November 7, 2012

"Seals of Creation book 1 Awakening" now available



The first book in the "Seals of Creation" series "book 1 Awakening" is now available for purchase in paperback and Kindle e-book at the following links.

Twenty year cycles ago the Galactic Unity was ripped apart. Since then the Betrayers h

ave blazed a fiery path of destruction across the galaxy. Based on the need to survive; the remaining free worlds have banded together to form a makeshift alliance called the United Galactic Force. Tetra Prime has become the official capital for the U.G.F. The new capital is far from perfect grappling with its own international struggles. In the midst of the greater Betrayer War, Quest, a cadet fresh out of training finds he is destined to play a pivotal role in the preservation of all life and creation itself.
By: Jamie Noe 2012

(paper back version)

https://www.createspace.com/4018640

http://www.amazon.com/Seals-Creation-book-Awakening-Volume/dp/1480057894/ref=sr_1_15?ie=UTF8&qid=1351889812&sr=8-15&keywords=seals+of+creation+book+1

(Kindle e-book version link below)

http://www.amazon.com/Seals-Creation-Book-Awakening-ebook/dp/B009QNI3NS/ref=sr_1_3?ie=UTF8&qid=1351889812&sr=8-3&keywords=seals+of+creation+book+1

Thursday, October 25, 2012

Wicked Horizon Designs 4th animated logo draft




The animated background I created using 3D Studio Max for the up-coming WickedHorizonDesigns web site, its the 4th draft and includes a nice shift in the colors over the course of the animation. I also animated the inner part of the logo spinning in the opposite direction from the outer part. I made these changes at the
suggestion of another animator Patrick Stuart in my network on Linkedin, they were very useful suggestions
that have helped to enrich my logo animation. This is the raw file without post-production work or any
additional features.

https://twitter.com/WickedHorizon1

https://www.facebook.com/WickedHorizon

http://wickedhorizondesigns.blogspot.com/

http://www.linkedin.com/profile/view?id=141625637&trk=tab_pro

http://www.youtube.com/watch?v=fgfHHJ0MoJA&feature=youtu.be

Tuesday, October 23, 2012

W.H.D 2013 animation





  The animated background I created using 3D Studio Max for the up-coming WickedHorizonDesigns web site. This is the raw file without post-production work or any additional features.

  Stop by and watch the brief animation on my YouTube page

WHD 2013 site logo animation