Wicked Horizon Designs

Wicked Horizon Designs
Wicked Horizon Designs

Monday, July 27, 2015

Buildings (modular) 2015 post 02

Here are the rest of the images, I could not fit them all into the previous post. These are all created in 3D Studio Max.

Jamie Noe

Buildings (modular) 2015 post 01

I have not been posting a lot lately and this is why, I have been doing a lot of building designs and putting the finishing touches on my 2nd book in the Seals of Creation series. Here are some sample images of different modular buildings I have been designing for a current game project Forgive the lighting on the first 3 images. Ill add the rest in a 2nd post next.

Jamie Noe.

Thursday, February 26, 2015

Plasma Sphere animation draft 01

Plasma Sphere animation draft 01

   This is just a rough draft of a plasma sphere using 3D Studio Max P-Flow, Mental Ray, Krakatoa & Adobe After Effects. I give proper credit to "3dsmaxcookie" on Youtube for creating a great tutorial that I used as a base for my own on-going project with the P-Flow system.

Plasma Sphere animation draft 01

   The above link will take you to my Youtube page where you can watch the 11 second animation draft.

   Thank you for visiting my blog

   Sincerely: Jamie Noe

Monday, November 17, 2014

Book 2 update

The hard work goes on and a great deal of progress is being made as the 2nd book is being edited. I am working on the back cover art now that the front cover art is completed. I can't wait to release the images so everyone can see. Patience is a virtue and I will contain my excitement for now.



Tuesday, March 26, 2013

STOP blaming video-games for real world violence

  Because of unfortunate recent events some people and industries have tried to blame video games for the violent acts of psychopaths. I have some personal experience in this area so I am inclined to voice my position. I am a video-game artist, I am also a conceptual artist and an author. I will add that I am an avid gamer and have played video-games all of my life. I also grew up like most boys watching cartoons and anime some of which were violent. As a child I played with toy guns, water guns, Transformers, Robotech toys, dragons and dinosaurs. Yet I am not a violent psychopath despite all of these "horrible influences."

  I also read books by authors such as Stephen King, H.P Lovecraft, Terry Goodkind, Harry Turtledove, the late Robert Jordan and his successor Brandon Sanderson, Dean Koontz and many others some of which include classics like the Iliad and the Odyssey for example.

  On a personal note I have also actually survived as a victim of violent crime that endangered my life. So I do have some experience there as well. If you want to address crime or violence in society at its core then try addressing things like stress, hunger, poverty, hopelessness, education, Those are real issues, the world is full of real issues that should be addressed we hardly need to sit around and make up false ones that are ridiculous.

  I have played video-games since I was a kid and they never made me violent nor did they corrupt my psychology. William Shakespeare's Mcbeth is a historically tragic tale shall we ban that to because it might run the risk of possibly making someone sad and as a result they might be prone to suicide? Why were at it lets not forget the Greek Classics like the Iliad or the Odyssey. Both of which are violent books with tales of battle death and violence and add onto that just about anything else in the world. If you misconstrue reality enough down a twisted tunnel then really where does it end. Shall we ban the sun because it might be to bright one day and hurt your eyes? Frankly I like violence in video games, its part of the fun because its NOT REAL. I for one am not willing to compromise my enjoyment of games because other people like to politicize everything. Yes while playing Ninja Gaiden on my PS3 I like the fact that when you execute a cool combo that your enemies blood sprays the ground, it is part of the fun after all.

  I will not pretend that because there might be a potential psychopath out there in the world that I am willing to give up the fun I have. A potential psychopath will find anything at some point to justify their insanity and I'm just not willing to compromise something I enjoy for this false blame idealism. Bad people or disturbed people have existed since the dawn of time and they will continue to exist, when you give in to them then they win. No I am not giving up my enjoyment of video games whether or not they involve violence because people are looking to politicize it. With a world population nearing 8 billion there are all kinds of people out there and there always have been.

  Articles keep emerging because the media has thrown the talking point out there that the massed New Town shooter played video games. Well so do about a hundred million other Americans but their not going on massed killing sprees. If a violent psychopath happened to like apples should we factor that into the equation as well now since some people have already jumped off the cliff into the realm of blaming anything that seems convenient. My heart goes out to anyone who has suffered as the result of violent crimes or the death of loved ones, but I will not just randomly assign blame to video-games because to do so would contribute to that injustice. Once again If you want to address crime or violence in society at its core then try addressing things like stress, hunger, poverty, hopelessness, education, Those are real issues, the world is full of real issues that should be addressed we hardly need to sit around and make up false ones that are ridiculous. It is impossible to anticipate what any given psychopath might do but if they have the tendency to be insane to begin with then anything at any given moment can be a catalyst. Arbitrarily blaming this or that is an injustice to the rest of us who are just trying to live our lives.

  While the notion that video-game violence has any correlation on peoples actions may superficially stir emotions in the same way an un-intelligible sound clip on a 24 hour news station will have that effect. The reality is though that for the hundreds of millions of gamers around the world, there are not hundreds of millions of crazy murdering psychos. They don't exist because there is no real connection. Attempting to manipulate reality in a misconstrued fashion just to support a false concept does not solve the real problems of the world nor does it address the fact that violent or dangerously disturbed people will rationalize their actions by any means. If a person is that horribly disturbed then it might take nothing more then a rainy day to trigger their rage. The rest of us and by that I mean the vast majority of people should not abide such irrational notions. The real issues (some of which have already been articulated) are what needs to be addressed and not false un-intelligible nonsense. People are responsible for their actions, stop blaming everything else in the world like video-games for instance.

Wednesday, March 6, 2013

House for "Arthur and the rain" demo

House for "Arthur and the rain" demo

In this 3D Studio Max project I re-tooled a house for an animation called "Arthur and the rain." These 3 images are V-Ray versions of the house that I set in a neutral studio setting. Some of the demo work for this project can be viewed at the following links. The house is a low poly project with only slightly more then 3000 poly's. I added UVW mapped textures with additional bump and normals maps for the project owners to have options with additionally.




Thursday, December 20, 2012

S.B Alien Cargo Hold animation

S.B Alien Cargo Hold animation

S.B Alien Cargo Hold animation:

  In this 3D Studio Max project I have created an imaginative
cartoon style animation depicting a room inside of an alien space
station. This is part of a much larger project currently under
construction. The scene follows along with the camera as it spirals
around the central power supply pillar of the room. There are lots of
separate animation elements such as large gears, hover platforms
using tractor beams to move crates around. There will be other
animations to come showing different aspects inside the room because
there are so many different areas and details that one pass is not
enough to capture everything that is going on.

  All of the textures are U.V.W mapped with added normal’s maps.
There are special effects plasma clouds created using the Afterburn
Plug-in for 3D Studio Max. I used the Final Render plug-in for the
Shaders and material effects. Post production work done in Adobe
After Effects. Frame rate is N.T.S.C 29.97.

Thank you for reading and watching. Feel free to connect with me via
the links below.

Sincerely: Jamie Noe