Thursday, October 14, 2021

Project Orion October 2021 update

                         

Project Orion October 2021 update:

  Greetings from the Wicked Horizon Designs "W.H.D" team, we have an exciting new update to share. The W.H.D team in collaboration with our affiliates at WeAnimate have together achieved a milestone. We want to thank the fantastic people at WeAnimate for their time, professionalism and attention to detail. At the bottom of the update post, we will include links to all of the appropriate products, content and services that are contributing factors. We want to include a few shout outs to individuals involved. The WeAnimate staff: Januth, Shai & the VA who was involved in the process Mia. From start to finish we are very pleased to have built a great relationship with our friends at WeAnimate. The W.H.D teammates who took part in this collaboration: Joe F. VFX, Animation & Consultation, Sam S. Unreal Engine & AARPG integration with move-set testing, Noel A. Video Editing & compilation, R. Chao Music score creation, Jamie N. W.H.D logo Animation, business organizer and project owner.

  The WeAnimate team was able to create a bone rig system for the Orion character mesh in Blender that was structured to orient perfectly with the bone hierarchy system native inside Unreal Engine for easy re-targeting. Afterwards Sam S. of the W.H.D team transitioned the native Unreal rig set up into the AARPG Combat System where we conducted extensive stress tests using a variety of unique melee combat animation packs such as seen in the demonstration video here. 

  We will be posting future video updates as the development of Project Orion continues to advance. The W.H.D team is very pleased to acknowledge all the hard work of individuals, businesses & content creators who in turn help us achieve our goals and promoting their brands along with our own. We look forward to sharing future updates, progress, affiliations & partnerships.

  Thank you and enjoy the w.i.p (work in progress) development video. 

  Sincerely: W.H.D team.

Professional & legal acknowledgements:

Wicked Horizon Designs is always happy to promote products or services we make use of.

  Project Orion yYouTube page: Project Orion Youtube

  Epic Games Unreal Engine: https://www.unrealengine.com/en-US/

  Proper credit to the creation of the original model to "Sketch Kidd", a talented 3D designer.

  Proper credit to R. Chao for the "Waterworld" music composition in the video.
  
  WeAnimate offer a variety of Animation, 3D Modeling & Rigging services. They have a friendly intuitive staff of professionals that will be happy to consult with you and help achieve your business goals. You can visit their website linked here to browse their products and services.  https://weanimate.online/



Sunday, August 8, 2021

 These are some sample images of the block out level assembly process for Project Orion inside of Unreal Engine. 












Thank you everyone for visiting and reading about our game development progress.

 Sincerely: Team Wicked Horizon Designs  W.H.D

 (Associated links to content mentioned in this update are posted below.)

Wicked Horizon Designs: W.H.D Project Orion links:

official Twitter: https://twitter.com/WickedHorizon1

Official Facebook page: https://www.facebook.com/WickedHorizon

Our IndieDB development page at: https://www.indiedb.com/members/wickedhorizon


Friday, April 16, 2021

  Good morning everyone from the W.H.D team. We have some new pre-production renders created by one of our Unreal Engine environment artists Sam S. These focus on a W.I.P (work in progress) part of a location in Biome 1 that will be a waterfall valley for one of our game development projects "Project Orion". Feel free to follow us on our official Twitter: https://twitter.com/WickedHorizon1

Official Facebook page: https://www.facebook.com/WickedHorizon

Our IndieDB development page at: https://www.indiedb.com/members/wickedhorizon







Monday, March 1, 2021

 Good morning everyone from the W.H.D team. Today we are pleased to show some pre-production renders created by one of our Unreal Engine environment artists Sam S. These are initial block-outs he is working on for a biome location for one of our game development projects "Project Orion". In these sample images Sam wanted to convey a feeling of artificiality & warmth with the lighting scheme during a daytime atmospheric cycle. Feel free to follow us on our official Twitter: https://twitter.com/WickedHorizon1 & our Facebook page: https://www.facebook.com/WickedHorizon & our IndieDB development page at: https://www.indiedb.com/members/wickedhorizon














Wednesday, January 27, 2021

 


-Greetings everyone, it has been awhile since our amazing team of game developers, designers, artists, music & sound engineering & other team associates have posted any public updates. We have been busy, very busy and in the near future we will be posting some new updates and content                       
-In the meantime we hope everyone is doing well and staying safe during the global covid-19 pandemic.