WHD  Wicked Horizon Designs

Wicked Horizon Designs official blog

Wednesday, January 1, 2025

 Wicked Horizon Designs updated logo:




The composite project for our updated logo was made using frames rendered at 30fps for 30 seconds in 3D Studio Max for the spinning element. The lower part that includes the text font and H.U.D screen was created in After Effects & Premiere Pro. The 3 elements are the lower effect, the text and the spinning logo. Post Production final steps were done in After Effects. Thank you to our teammate Galen C for helping to create our updated sci-fi logo.


Our official website is under construction but you can visit it and checkout the sci-fi style H.U.D theme: https://wickedhorizondesigns.com/

Thursday, December 12, 2024

 


Tempest Combat Framework:

   The Wicked Horizon Designs team is really happy to talk about this excellent combat system we are using in conjunction with our game development for "Project Orion in Unreal Engine 5. We will also share the associated links for Tempest in this article.

Description:

   Introducing the Tempest Combat Framework (TCF) your go-to solution for creating robust, single-player, third-person melee combat systems! Whether you're developing an action-packed RPG or a combat-heavy adventure game, TCF offers a flexible, ready-made framework designed to streamline the process. It incorporates essential combat mechanics and dynamic features seen in some of the most iconic melee games, allowing you to focus on designing a unique player experience. 

Unreal Engine Fab Link: Tempest Combat Framework

Inherited Tempest Youtube Link: Tempest Youtube Page


 Kyle Misko 

Music Composer

  We have been really happy to work with Kyle Misko a very talented Music composer to produce two original music tracks for our game in development "Project Orion". Kyle does excellent work and has an impressive portfolio that is fit for any professional level music productions. Below are links to his website and Spotify. 

Website: Kylemisko.com

Spotify: Kyle Misko Spotify




Saturday, November 9, 2024

 Viidith22 Hivemind



  It was a real pleasure creating an animated visual presentation of the Viidith22 Hivemind. My workflow included 3d Studio Max 2024, Adobe Photoshop, Substance Painter, Adobe After Effects. Additionally I used a plugin for After Effects called Saber by video Copilot. I also used some free stock footage for added atmosphere. Huge Dust Particles Overlay Free HD Vfx Footage by CuteStockFootage & HD Fog / smoke clip free download by Rob van Hal. My thanks to these various content creators for sharing their work. Accredit links are listed below, please check out these amazing content creators for their various respective works. I created this visual presentation for horror story narrator Viidith22.

Video link:  Viidith22 Hivemind

Thank you: J.N

W.H.D Official website

Accreditation Links:

Viidith22:

Link: Viidith22 Official Youtube Channel

Saber plugin for Adobe After Effects by Video Copilot:

Link: https://www.youtube.com/@VideoCopilot

HD Fog / smoke clip free download by Rob van Hal:

Link: https://www.youtube.com/watch?v=FJLLevCpKBQ

Huge Dust Particles Overlay - Free HD Vfx Footage by CuteStockFootage:

Link: https://www.youtube.com/watch?v=KS6xmjIsszE

Disclaimer: This project presentation is an original work created by J.N for the Viidith22 brand with the exception of the forementioned free stock footage assets which are accredited and linked in this description. 


Sunday, September 15, 2024

 The W.H.D Team is very happy to add "Viidith22" to our network of quality affiliates. Viidith22 is one of the internet's most talented voice actor / narrators. He is well accomplished with nearly 100,000 followers and subscribers. He has successfully narrated over 900+ unique and quality stories. A link will be provided in this post that directs to his various content. In his own words. "Hi there I'm Viidith22 - if you like voice acting, you are in the right place! Here are some of the projects I am involved in; and I hope you enjoy the content." 

  Viidith22 will be working with us on a number of areas related to Project Orion. One of those areas will be by bringing his voice acting skills to introduce the lengthy lore background story for Project Orion as an audio presentation.

If you would like to learn more about Viidith22 and his various content a link is posted below.

Thank you for reading: The W.H.D Team.

https://linktr.ee/viidith22

Friday, February 16, 2024

Project Orion Update: 02.16.2024: (post 2 of 2)


The W.H.D team has some new sample images from inside both 3D Studio Max and Unreal Engine 5 for "Project Orion". These are all blockout renders for testing and make use of the Arnold Render Plugin. As you will see in the samples from inside of Unreal Engine 5. The test renders and associated shaders, materials and emissive lighting created in 3D Studio Max provide an important function. The atmosphere is then used as a visual reference to create the same qualities within Unreal Engine 5. One of the great things about UE5 is the new Nanite system for importing meshes with high poly counts and making use of the functions that control depth range for processing large detailed environments. The Nanite system allows designers a great deal of freedom for current and next generation game development by greatly reducing the concern for polygon budgeting. The newer Lumen system for UE5 is also another great advancement for current and next generation games for functions that control fully dynamic global illumination and reflections. We hope you enjoy the sample visuals. This is post 2 of 2, there are to many images for just 1 post.

Feel free to follow our game dev blog here, as well as our links on the side bar. You can also find links to our Affiliated associates. 

Thank you: W.H.D Team.














The ones below are from inside of Unreal Engine 5.







Project Orion Update: 02.16.2024: (post 1 of 2)


The W.H.D team has some new sample images from inside both 3D Studio Max and Unreal Engine 5 for "Project Orion". These are all blockout renders for testing and make use of the Arnold Render Plugin. As you will see in the samples from inside of Unreal Engine 5. The test renders and associated shaders, materials and emissive lighting created in 3D Studio Max provide an important function. The atmosphere is then used as a visual reference to create the same qualities within Unreal Engine 5. One of the great things about UE5 is the new Nanite system for importing meshes with high poly counts and making use of the functions that control depth range for processing large detailed environments. The Nanite system allows designers a great deal of freedom for current and next generation game development by greatly reducing the concern for polygon budgeting. The newer Lumen system for UE5 is also another great advancement for current and next generation games for functions that control fully dynamic global illumination and reflections. We hope you enjoy the sample visuals. This is post 1 of 2, there are to many images for just 1 post.

Feel free to follow our game dev blog here, as well as our links on the side bar. You can also find links to our Affiliated associates. 

Thank you: W.H.D Team.